League of Gods Pro Tournament Postponement

April 07, 2017 0

 

First of all, we would like to apologize for the inconvenience this will cause. The League of Gods Tournament 2017 will be postponed until further notice.
The League of Gods will also end after tonight's session on Friday April 7th 2017.

We initially thought that the major changes we were making to endgods could be done while still holding the tournament this year as intended, but as the months went by in early 2017, we realised that in order to fully focus our efforts on revamping EndGods to what is right for our players, the tournament could not have a feasible date in the midst of these huge and fundamental changes in endgods. 

These improvements would be to secure a much better ecosystem for all our players and new players to come and as such, they have become the main priority and all our resources are being fully utilized to ensure a smooth and successful transition. 

Developing a game, especially when it comes to uprooting and replacing its core system designs and philosophies requires an extraordinary shift in focus and effort that we believe will create a better player environment to build towards the League of Gods Tournament when it is ready.

This regrettable postponement does not come without good reason, we'd like to briefly share with you what is coming to endgods in the first half of 2017.

World PVP: Divide and Conquer – World PVP will never be the same again. Heaven and Hell will fight for dominance over various areas which each faction can claim control of. Each of these conquest zones will expand and shed light on the world of EndGods and provide regional benefits and rewards.

UI & Graphics Revamp – We're always improving our user interface and visual fidelity, this has not changed but players will see a major difference at some point with a big overhaul to various core user interfaces and graphics within the game.

Game Features - We’ll also be working to improve and possibly overhaul feature functionality at its core, those we consider not working as well as intended. We recognize that the player progression aspect and several other key important areas require a big improvement from a technical and design standpoint.

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